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Tidsbegränsat erbjudande  – Upp till 40 % RABATT per kurs
 

Software Engineering Best Practices:
A Comprehensive Hands-On Introduction


Course: 9334 dagar

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Quick Enrol

You Will Learn How To

  • Analyse, design, program and test software projects
  • Determine the appropriate software development methodology for your project
  • Elicit requirements and write user stories, use cases and use case diagrams
  • Draft mock-up user interfaces and create functional UI prototypes
  • Simplify complex systems using modern object-oriented analysis and design techniques
  • Ensure software quality with both manual and automated testing techniques

Course Benefits

Modern software development requires the collaborative effort of a diverse team with varied skills. To deliver software on time and on budget, team members need to understand the activities performed at each stage in the development cycle. In this course, you analyse, design, implement and test applications that meet user requirements through a simulated case study. You gain hands-on experience performing each role within a development team using the concepts and skills necessary to engineer a successful program.

Who Should Attend

Business analysts, QA testers, programmers, software designers, technical project managers and those who want an introduction to modern software development.

RealityPlus™

Through an evolving case study, you perform the typical roles and activities of software development team members. Team- and PC-based activities include:
  • Eliciting and estimating requirements
  • Writing user stories and use cases
  • Sketching user interface mock-ups and creating UI prototypes
  • Programming using a modern object-oriented language
  • Modelling complex systems using UML class diagrams
  • Implementing Model View Controller (MVC) design pattern
  • Coding classes, inheritance and polymorphic behaviours
  • Representing data relationships and entities
  • Manipulating data with SQL
  • Writing manual and automated tests

Course Content

Introduction

Software development life cycle

  • Identifying software development roles and activities
  • Comparing plan-driven vs. agile methodologies
  • Waterfall
  • V
  • Spiral
  • RUP
  • XP
  • Scrum

Gathering software requirements

  • Eliciting requirements from users
  • Developing software iterations

Analysing User and System Requirements

Creating use case diagrams and user stories

  • Identifying actors and use cases
  • Representing user-system interactions
  • Describing system functionality from the user perspective

Estimating Requirements

  • Accurately estimating user stories
  • Translating relative estimates into time and money

Detailing use cases

  • Elaborating on complex system behaviours
  • Scripting user and system conversations
  • Documenting nonfunctional and system requirements

Designing User Interfaces (UI)

Refining the use case analysis based on user feedback

  • Analysing the use case to determine system functional requirements
  • Sketching a UI mock-up

Transferring your UI mock-up into a prototype

  • Leveraging a prototyping tool
  • Laying out screens and controls
  • Setting form and control properties

Object-Oriented Programming

Handling and manipulating program data

  • Declaring variables
  • Defining data types
  • Handling events and event-driven programming

Structuring application behaviour

  • Controlling code execution with conditional logic
  • Organising code inside functions
  • Passing arguments to functions
  • Calling and returning data with functions

Crafting an Object-Oriented Class Hierarchy

Refactoring code to improve design

  • Applying the Single Responsibility Principle (SRP)
  • Dividing functionality into classes
  • Modelling applications with UML class diagrams

Simplifying UI code with the Model View Controller (MVC) pattern

  • Separating UI and application logic
  • Designing controller classes

Improving code maintainability with inheritance

  • Removing code duplication
  • Disentangling complex conditional logic

Modelling Classes and Objects

Constructing classes

  • Defining fields and methods
  • Encapsulating and accessing object data

Maximising program flexibility with inheritance and polymorphism

  • Creating and realising base classes
  • Defining virtual and abstract methods
  • Overriding base class behaviour

Reusing code at runtime

  • Instantiating classes and executing object behaviour
  • Sending messages from objects using events
  • Throwing and catching object exceptions

Saving Data to Storage

Defining data requirements

  • Drawing UML data models
  • Representing data relationships and multiplicities
  • Programming entity classes

Creating and accessing relational databases

  • Manipulating data with SQL insert, update and delete queries
  • Retrieving data with SQL select queries
  • Managing multiple records using collections

Testing and Deploying an Application

  • Creating test plans
  • Scripting user acceptance tests
  • Automating unit tests
  • Testing nonfunctional requirements
  • Delivering a first iteration software project

<< Back to Programvaruutveckling
 

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RealityPlusTM is a trademark of Learning Tree International, Inc.
Learning Tree AnyWareTM is a trademark of Learning Tree International, Inc. in the United States and other countries, and is covered by a patent application pending in the United States.
 
Software Engineering Best Practices

Course Dates

Live online classroom training.Most events below can be taken in-class or live, online from your home or office with AnyWare.

UK Dates

22 - 25 MayLondon enrol
9 - 12 OctLondon enrol
5 - 8 MarLondon enrol

US Dates

10 - 13 JulWashington, DC enrol
24 - 27 JulNew York enrol
28 - 31 AugWashington, DC enrol
18 - 21 DecWashington, DC enrol

For AnyWare enrollments, please register at least 7 days prior to the start of the course.

More Dates and Locations.

 

On-Site &
Custom Training

Bring this or any Learning Tree course to your location or have it customized for your organization.

 

Kursdeltagarnas genomsnittsbedömning

De senaste 12 månadernas bedömningar

5 stjärnor:
68 %
4 stjärnor:
24 %
3 stjärnor:
6 %
2 stjärnor:
2 %
1 stjärna:   0 %



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