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You Will Learn How To
- Design and implement efficient object-oriented solutions using C++
- Improve C++ code quality and reusability with design patterns and proven idioms
- Build robust, efficient libraries using namespaces, templates and exceptions
- Use the standard C++ library, including the Standard Template Library (STL)
- Leverage third-party tools, class libraries and application frameworks
- Avoid the subtle traps and pitfalls of C++ programming
Course BenefitsThe ability to leverage the work of others, avoid pitfalls, and apply proven idioms and patterns can greatly improve the effectiveness of programming efforts. In this course, you learn to increase productivity by combining tools, idioms, syntax and libraries to produce industrial-strength C++ code. Numerous hands-on exercises provide real-world experience in developing high-quality C++.
Who Should AttendProgrammers, software engineers, analysts and designers wishing to develop advanced C++ skills. Previous C++ programming experience is assumed.
Hands-On TrainingOur expert instructors guide you through practical hands-on exercises that reinforce your skills in advanced C++ programming techniques. Learn by doing as you develop complete programs from architectural design to refining the implementation via a series of exercises, including:
- Forwards- and reverse-engineering C++ and UML
- Improving code quality using design patterns
- Modifying a working, but poorly structured, application to increase flexibility, robustness and efficiency
- Applying all the major components of the STL
- Using namespaces, exceptions and templates to build reusable libraries
- Debugging and correcting subtle errors
Course ContentIntroduction to Object-Oriented Development
OO fundamentals
- Inheritance, encapsulation and polymorphism
- Classes, objects and attributes
- Associations, messages and methods
- Interfaces and abstract classes
Using the Unified Modeling Language
- Characteristics of UML
- Mapping UML into C++
Exploiting development tools
- Automating the life cycle with CASE tools
- Code generation and reverse engineering
- Debuggers and browsers
Idioms and Design Patterns
C++ idioms
- Handle/body and related idioms
- Functors: functions coded as objects
Introducing design patterns
- The motivation for design patterns
- Categories of patterns: creational, behavioural and structural
- Describing design patterns
Putting patterns to work
- Synchronising multiple views with the Observer pattern
- Handling recursive data structures with the Composite pattern
- Minimising code duplication with the Template Method pattern
- Managing object creation with the Singleton pattern
Using the ISO Standard C++ Library
The Standard Template Library (STL)
- The structure of the STL
- Declaring and populating sequence and associative containers
- Accessing containers using iterators
- Applying standard and user-supplied algorithms
- Customising behaviour using function objects and adapters
- Extending the STL
The new iostream library
- Basic input/output
- Formatting textual output
- Handling errors in input data
- Wide character types and internationalisation
Storage Management
Managing memory
- Recognising and reducing memory overhead
- Preventing memory leaks with the auto_ptr template
- Overloading operator new and operator delete
- Writing and using smart pointers
File storage
- Preparing classes for simple file storage and retrieval
- Storing and retrieving objects using Boost serialisation libraries
Writing Better C++
Increasing reusability
- Avoiding name clashes using namespaces
- Using templates for type-safe reusability
Improving robustness
- Strengthening encapsulation by consistent and appropriate use of const
- Implementing a coherent exception strategy
- Decoupling algorithms from data structures with the Visitor pattern
Enhancing efficiency
- Saving processing and memory with reference counting
- Sharing state between lightweight objects
Avoiding C++ Traps and Pitfalls
Things you need to do—and why
- Virtual destructors
- Assignment operators and copy constructors
Features to handle with care
- Friends vs. public members
- Runtime-type information vs. virtual member functions
- Multiple and virtual inheritance
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<< Back to C++ och Perl
Learning Tree AnyWareTM is a trademark of Learning Tree International, Inc. in the United States and other countries, and is covered by a patent application pending in the United States.
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Course Dates
 | Most events below can be taken in-class or live, online from your home or office with AnyWare. |
| 18 - 21 Jun | Stockholm enrol | | 16 - 19 Oct | Stockholm enrol | UK Dates | | 10 - 13 Jul | London enrol | | 20 - 23 Nov | London enrol | | 26 - 29 Mar | London enrol |
For AnyWare enrollments, please register at least 7 days prior to the start of the course.
More Dates and Locations.
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On-Site &
Custom Training
Bring this or any Learning Tree course to your location or have it customized for your organization.
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Kursdeltagarnas genomsnittsbedömning
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De senaste 12 månadernas bedömningar |
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5 stjärnor:
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73 % |
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4 stjärnor:
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22 % |
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3 stjärnor:
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5 % |
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2 stjärnor:
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0 % |
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1 stjärna:
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"Den Learning Tree-kurs jag gick gav mig en väldigt tydlig och omfattande introduktion till ämnet. Innehållet var genomgripande och instruktören höll högsta klass." |
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