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UML 2:
A Comprehensive Hands-On Introduction


Kurs: 2163 dagar

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Boka direkt

Denna kurs är schemalagd i England och USA, du kan välja mellan att resa dit eller delta live, online via AnyWare. Kursen går även att hålla företagsinternt på plats hos er. Ring 08-506 668 00 eller skicka oss en förfrågan genom att klicka här.

You Will Learn How To

  • Model software and nonsoftware systems using UML 2
  • Capture and document user requirements using use cases
  • Generate and interpret UML models using the complete diagramming notation
  • Use CASE tools to build and manipulate fully featured UML models
  • Ensure consistency and accuracy throughout all diagrams
  • Represent design patterns in UML

Course Benefits

The Unified Modeling Language (UML) is the industry-standard notation for producing the models of a system. In this course, you learn to generate and interpret UML models as applied to a wide range of activities using the significant extensions and enhancements of UML 2. These skills are put into practice using a market-leading CASE tool.

Who Should Attend

Designers, programmers, project managers and all other personnel involved in systems development. UML practitioners who wish to update their skills to UML 2 will also benefit. Knowledge of object-oriented techniques is helpful but not required.

Hands-On Training

You gain hands-on UML experience using CASE tools. Exercises include:
  • Modelling system requirements and business processes with use cases
  • Forward- and reverse-engineering between UML models and code
  • Representing system structure using class and object diagrams
  • Modelling behaviour with interaction, state machine and activity diagrams
  • Generating HTML and textual documentation
  • Producing interrelated diagrams in a large system model

Course Content

Introduction to UML

Speaking a common language

  • The importance of modelling
  • Enabling concise communication
  • The evolution of UML

Elements of UML

  • Building blocks: things, relationships and diagrams
  • Architectural views: use case, design, implementation, process and deployment
  • Levels of detail: visualisation, specification and construction

Object-oriented concepts

  • Objects and classes
  • Links and relationships
  • Inheritance and polymorphism

Modelling the Structure of a System

Specifying classes

  • Modelling user-defined types as classes
  • Representing information as attributes
  • Representing functionality as operations

Identifying relationships between classes

  • Dependencies
  • Associations
  • Aggregation and composition
  • Generalisation

Object and class diagrams: the core of UML

  • Showing classes and their relationships
  • Depicting snapshots using object diagrams
  • Defining information models with class diagrams

Modelling the Behaviour of a System

Use case diagrams: describing user requirements

  • Representing systems boundaries
  • Actors and use cases
  • Notations for refinement

Sequence and communication diagrams: depicting typical event scenarios

  • Events and signals
  • Showing time-ordered behaviour
  • Expanding use cases into the developers' view
  • Converting between sequence and communication diagrams

Expressing real-time aspects

  • Synchronous/asynchronous messages
  • Representing timing constraints and transmission delays
  • Implementing timing diagrams

Representing State Machines

State machine diagrams: capturing state-dependent behaviour

  • States, transitions and events
  • Concurrent substates
  • History and synch states

Activity diagrams: specifying behavioural logic

  • Modelling workflows
  • Partitioning activities using swimlanes
  • Concurrency and synchronisation of parallel activities

Architectural Modelling

Packages and interfaces

  • Distinguishing between classes/interfaces
  • Exposing class and package interfaces
  • Subscribing to interfaces

Component and deployment diagrams

  • Describing dependencies
  • Deploying components across threads, processes and processors
  • Describing internal structure using composite structure diagrams

Design patterns

  • Patterns, mechanisms and frameworks
  • Representing design patterns
  • Referencing design patterns

Applying UML

Model-Driven Architecture (MDA)

  • The Meta-Object Facility (MOF)
  • Common Warehouse Meta-model (CWM)

Life cycle stages

  • Using UML within the Unified Process
  • Modelling business processes
  • Capturing requirements
  • Systems analysis
  • Software design

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UML and Unified Modeling Language are trademarks of the Object Management Group. The UML cube logo is used by permission of the OMG.
 
UML 2 Comprehensive Introduction

Kursschema

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3 - 5 aprilLondon boka kurs

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28 - 30 marsNew York boka kurs
11 - 13 aprilWashington boka kurs
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13 - 15 juniNew York boka kurs

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UML 2: A Comprehensive Hands-On Introduction

Participants modeling business and software systems using UML notation.


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